![]() ![]() SoS2 handles planet-hopping differently than its predecessor. Once there, you can expand it to your heart's content. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. The requirements for launch are much simpler in SoS2 than in vanilla. Once you've built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and - most importantly - a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet.įor more details, especially regarding the mechanics of ship combat, check out our wiki. SoS2 aims to make it a relevant gameplay element from mid-late game onwards. In vanilla RimWorld, the ship's only purpose is to serve as an expensive win condition. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! This mod serves as a comprehensive overhaul of spaceflight.
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